![]() In other words, they'd knock you off the road if they could. In early versions, it was traffic cops that would pull you over with extreme prejudice. The NFS games have been around for more than a decade and have a long history of innovation and evolution that they can be justifiably proud of, but no matter how detailed the graphics got or how many cars were available for the virtual driver, they always maintained at least some degree of fantasy elements. What do I mean by “arcade style?” Consider the Need for Speed series, if you will. Yet even with those stellar capabilities now available to game developers, they seemed to find it difficult to break themselves away from the arcade style fare that they had been delivering for oh so long. Initially the console variants suffered from a lack of sufficient horsepower to deliver the real-world physics and high-end graphics available to cutting edge PC hardware, but that margin began narrowing quite dramatically with the release of the super-consoles like the Xbox 360 and the PlayStation 3. I've long held the opinion that it was just a matter of time before console-based racing games caught up with the sophistication of their PC-based brethren.
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